DANLEY · DIGITAL HORN Diaries
Chapter 07 — Two audiences, one body

Multi-Directional Sound. Synchronized echoes that become the beam.

Two delay-gain tables, one per beam. Then the FIRs let them share the same body of drivers. A balcony and a main area, each hearing its own program — from the same screen.

Sebastián Rivas Temuco · southern Chile Theory & simulation
DIGITAL HORN V2
TheorySep 08, 2025
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07Chapter

From the 2D line to the 3D screen — and back.

2D analysis is always doable in 3D; 3D is never cheap. This chapter uses the 2D view to show how a single FIR per source can carry many signals at once, and how the comb-filters of each driver finally agree on a coverage.

Line array, sources, audiences
Fig. 01

The governing picture. Sources on a line; audiences where we want sound; places we don't.

About the 2D view: we will not necessarily sell 2D columns like the Germans Fohhn or RH. But the theoretical analysis can prove very important, because when we go from a line of sources (2D) to a screen of them (3D, the Digital Horn), it is a matter of adding one dimension. Analysis in 2D is always doable in 3D, and in 2D we save a lot of computing power — which frees research for techniques shown below.

On the image we have an 8-source line array — what is any column by several players on the industry. The important thing is the syntax: Algorithms are machines to transform data into delay/gain tables (Digital Horn V1), or better — our algorithms create transfer functions to each transducer, delivered as generated FIR filters (Digital Horn V2), absolutely disconnected from V1.

My biggest bet for advanced toys (V2) is actually to create places with active noise cancellation, based on the method I have been developing. On FIRs, there is a very easy way to send an echo — or two, or as many as the number of taps the FIR has to offer. For our art, at least starting, not more than four or five different duplications of the signal, each with their own very specific response.

That last idea is superposition: to add multiple echoes of the signal inside a single FIR.

V1 approach
Fig. 02

V1 — the approach most players in the industry use. One impulse (delay + gain) per source.

Delays paint the coverage.

Natural response, zero delay
Fig. 03

Natural response — zero delay each source, at 1 kHz.

Natural coverage 2500 Hz
Fig. 04

Natural coverage at 2500 Hz — a nasty frequency in terms of directionality.

Same 2500 Hz, touched delays
Fig. 05

Same 2500 Hz — now with delay values touched. The coverage opens.

Different coverage, same sources
Fig. 06

Same location for sources. Different coverage — only the numbers changed.

Directional plus open coverage
Fig. 07

Directional plus open coverage. The area of interest now shows a "red" even SPL.

Multi-audience — across five frequencies.

FIR superposition allows more advanced results, such as typical multi-audience coverage.

1 kHz
Fig. 08

1 kHz.

1250 Hz
Fig. 09

1250 Hz.

1600 Hz
Fig. 10

1600 Hz.

2000 Hz
Fig. 11

2000 Hz.

2500 Hz
Fig. 12

2500 Hz.

At any frequency, the algorithm covers the desired areas — and these are two separated areas with a clear separation of the beams. The lobes are crazy, but the differences are from red to green to blue: lots of decibels. The effect is created and it is noticeable.

The thing is we are overthinking a simple delay/gain table. Here you need exactly two delay/gain tables — one per beam direction. And in a while we will see more than two. To add magic, these tables differ for each frequency the FIR can manage. Goodbye to the one-dimensional gain/delay-table algorithm. The only respectful algorithm is the one which delivers a FIR.

Each comb-filter is different. When combined, they sum on the desired directions.
— how the magic works
Perfect impulse
Fig. 13

Example of a perfect impulse — the fun Omni model in Direct. The response is flat.

Two-impulse superposition FIR — the comb-filter
Fig. 14

A 2-impulse superposition FIR — a 4 ms simple echo. Evidently, a comb-filter.

Combined comb-filters become the beam
Fig. 15

Each of these comb-filters is different — but when combined, they sum on the desired directions.

Balcony & main area.

To finish this informative one, look at the different required places, at very different frequencies. The balcony, I cut each SPL map at them.

The balcony slice
Fig. 16

The balcony slice, frequency by frequency.

And a place where we did not want the sound to concentrate — the part between the balcony and the main area.

The unwanted-sound slice
Fig. 17

Not the best, but there is a difference — and in advanced systems we will go for more of it. Those crazy lobes, tamed.

— The end.

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